MAP O' MENUS
August 29th, 2012 by B.o.B.
While designing the Strange Clouds: The Game user interface we learned that sometimes, the easiest way to see the forest through the trees is to cut everything down and print out a bunch of paper.
READ MORE>>While designing the Strange Clouds: The Game user interface we learned that sometimes, the easiest way to see the forest through the trees is to cut everything down and print out a bunch of paper.
Our initial menu system flow chart (above) was great and provided an informative stepping-stone for when we moved into design. We used a service called GoMockingBird.com to create a shareable, fully editable online flow chart. However, when we moved in to design, that nice flow chart was reduced to a terrible sea of folders (below).
Through design exploration, the original flow chart became obsolete. However, it was so informative and helpful that we couldn't help but recreate the same at-a-glance effect, but this time bigger, better and with more paper. I give you the MAP O' MENUS:
Having an ever-present giant menu map made the accompanying psd folder structure incredibly easy to understand. It also helped us to fix any potential flaws in our original flow chart so that every player has an intuitive, and fun, gaming experience. Pheeeew, there's that forest!